Average tree solutions for graph games

نویسندگان

  • R. Baron
  • E. Rémila
  • P. Solal
چکیده

In this paper we consider cooperative graph games being TU-games in which players cooperate if they are connected in the communication graph. We focus our attention to the average tree solutions introduced by Herings, van der Laan and Talman [6] and Herings, van der Laan, Talman and Yang [7]. Each average tree solution is defined with respect to a set, say T , of admissible rooted spanning trees. Each average tree solution is characterized by efficiency, linearity and an axiom of T hierarchy on the class of all graph games with a fixed communication graph. We also establish that the set of admissible rooted spanning trees introduced by Herings, van der Laan, Talman and Yang [7] is the largest set of rooted spanning trees such that the corresponding average tree solution is a Harsanyi solution. One the other hand, we show that this set of rooted spanning trees cannot be constructed by a distributed algorithm. Finally, we propose a larger set of spanning trees which coincides with the set of all rooted spanning trees in clique-free graphs and that can be computed by a distributed algorithm.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A modified position value for communication situations and its fuzzification

Myerson treated various situations of cooperation in the field of cooperative games and proposed the communication structure. In this paper, we define and characterize an allocation rule in terms of the position value, called an average spanning tree solution, for communication situations by introducing a concept of cooperation relationship which says that two players are deemed to possess this...

متن کامل

Equivalence and axiomatization of solutions for cooperative games with circular communication structure

We study cooperative games with transferable utility and limited cooperation possibilities. The focus is on communication structures where the set of players forms a circle, so that the possibilities of cooperation are represented by the connected sets of nodes of an undirected circular graph. Single-valued solutions are considered which are the average of specific marginal vectors. A marginal ...

متن کامل

The average tree solution for cooperative games with communication structure

We study cooperative games with communication structure, represented by an undirected graph. Players in the game are able to cooperate only if they can form a network in the graph. A single-valued solution, the average tree solution, is proposed for this class of games. Given the graph structure we define a collection of spanning trees, where each spanning tree specifies a particular way by whi...

متن کامل

The average covering tree value for directed graph games

We introduce a single-valued solution concept, the so-called average covering tree value, for the class of transferable utility games with limited communication structure represented by a directed graph. The solution is the average of the marginal contribution vectors corresponding to all covering trees of the directed graph. The covering trees of a directed graph are those (rooted) trees on th...

متن کامل

Comparable Characterizations of Four Solutions for Permission Tree Games

In the field of cooperative games there is an extensive literature that studies situations of restricted cooperation. Myerson (1979) introduced communication graph games, where players can only cooperate if they are connected in an undirected graph representing the communication possibilities. The Myerson value of such a game is obtained by taking the Shapley value of the corresponding restrict...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008